Chaos Dreadnaught 2

Description of modification:

For this one I used the same plastic model as in my other Chaos Dreadnaught example, but inserted a Games Workshop plastic zombie where the “driver” would be. Shell damage was made by sanding the interior of the pieces very thin and then pushing out on them until they broke resembling penetrating explosive shell damage. Files were used to make scrapes on other parts. The fungus was simulated by gluing fine sand to the surface and painting it nauseating shades of green.

Scale: 28 mm